Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
58
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Frontline
Damage soaked and mitigated for the team
69
of 100
Utility
Healing, shielding and lockdown for allies
43
of 100
Mechanics
Skillshots landed and dodged, casting tempo
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
6
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.74 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
29% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Skillshots dodged / min
6.0 vs 3.5
91 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 69 of 100, built on 23% damage taken share and 1693 damage mitigated a minute. Survivability trails at 6, with 0.74 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.66, in your losses 0.87 · 15W 10L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 27%, in your losses 32% · 15W 10L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 68%, in your losses 62% · 15W 10L