Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
15 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Nautilus players. The strengths below are where the margin is widest.
Strengths
Turret plates / game
10.5 vs 5.4
100 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 78% of games, the other half 22%.
Objective damage / min
95 vs 60
76 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 72% of games, the other half 26%.
Damage / min
409 vs 323
94 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 57% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 59 of 100, built on 10.0 turret plates a game and 157 objective damage a minute. Survivability trails at 39, with 0.24 deaths a minute.
Among supports