Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
61
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Frontline
Damage soaked and mitigated for the team
33
of 100
Utility
Healing, shielding and lockdown for allies
72
of 100
Mechanics
Skillshots landed and dodged, casting tempo
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
14 gamesMechanicsStart here
Ability casts / min
7.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Damage
Damage / min
1380 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Kill participation
72% vs 68%
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
172 vs 31
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
172 vs 31
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, utility leads at 72 of 100, built on 172 heals + shields a minute and 172 ally heal + shield a minute. Frontline trails at 33, with 17% damage taken share.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.