Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
70
of 100
Damage
Damage per minute and share of the team's damage
86
of 100
Frontline
Damage soaked and mitigated for the team
52
of 100
Utility
Healing, shielding and lockdown for allies
61
of 100
Mechanics
Skillshots landed and dodged, casting tempo
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Deaths / min
0.47 vs 0.56
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Damage / min
2045 vs 1513
90 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kills / min
0.76 vs 0.56
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 86 of 100, built on 2045 damage a minute and 25% team damage share. Frontline trails at 52, with 18% damage taken share.
Among ARAM players