Playstyle
12 games
Playstyle radar
12 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
12 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Not a priority
Strengths
Gold / min
479 vs 440
81 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 69% of games, the other half 32%.
Kills / min
0.24 vs 0.19
74 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 64% of games, the other half 36%.
CS / min
8.8 vs 8.1
80 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 59% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 68 of 100, built on 26% team damage share and 952 damage a minute. Vision trails at 8, with 0.47 vision score a minute.
Among top laners