Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
3.6 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.07 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 49 of 100, built on 191 heals + shields a minute and 191 ally heal + shield a minute. Vision trails at 25, with 1.60 vision score a minute.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.