Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
0.7 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
641 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.11 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
7% vs 11%
92 of 100 against top laners, and it matters: the better half of Gold top laners wins 64% of games, the other half 35%.
Epic monsters / game
1.5 vs 0.8
91 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Deaths / min
0.13 vs 0.21
90 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 78 of 100, built on 0.14 deaths a minute and 7% time spent dead. Aggression trails at 15, with 0.6 solo kills a game.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.