Playstyle
25 games
Playstyle radar
25 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
25 gamesDamageStart here
Damage / min
721 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 51 of 100, built on 1.2 epic monsters a game and 9.0 turret plates a game. Damage trails at 24, with 19% team damage share.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 848, in your losses 551 · 14W 11L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.4, in your losses 0.9 · 14W 11L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.22, in your losses 0.11 · 14W 11L