Playstyle
19 games
Playstyle radar
19 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.2 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.57 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS at 10 min
59.1 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.8
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
First blood rate
27% vs 13%
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 56% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 13, with 0.54 vision score a minute.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.
Gold top laners with above-median CS at 10 min win 54% of games; below it, 45%.