Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.5 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
5.7 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.16 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
CS / min
7.6 vs 7.1
72 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
Vision score / min
0.89 vs 0.72
74 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
CS at 10 min
78.3 vs 73.3
72 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 69 of 100, built on 7.1 wards cleared a game and 1.68 vision score a minute. Aggression trails at 25, with 0.3 solo kills a game.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.