Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
55
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Frontline
Damage soaked and mitigated for the team
73
of 100
Utility
Healing, shielding and lockdown for allies
23
of 100
Mechanics
Skillshots landed and dodged, casting tempo
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.70 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
27% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Skillshots dodged / min
5.3 vs 3.5
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Team damage share
23% vs 20%
70 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 73 of 100, built on 23% damage taken share and 1798 damage mitigated a minute. Survivability trails at 18, with 0.70 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.