Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
58 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Control wards / game
8.0 vs 4.8
80 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Kill participation
66% vs 54%
100 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
First blood rate
11% vs 4%
72 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 62 of 100, built on 7.3 control wards a game and 2.59 vision score a minute. Objectives trails at 31, with 62 objective damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.