Playstyle
16 games
Playstyle radar
16 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
73
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Frontline
Damage soaked and mitigated for the team
38
of 100
Utility
Healing, shielding and lockdown for allies
52
of 100
Mechanics
Skillshots landed and dodged, casting tempo
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
16 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Strengths
Kills / min
0.74 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.56 vs 2.00
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Skillshots hit / min
3.2 vs 2.2
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Skirmisher
First into every brawl.
Among ARAM players, aggression leads at 73 of 100, built on 3.56 multikills a game and 73% kill participation. Frontline trails at 38, with 1107 damage mitigated a minute.
Among ARAM players