Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
41
of 100
Damage
Damage per minute and share of the duo's damage
41
of 100
Frontline
Damage soaked and mitigated for the duo
64
of 100
Utility
Healing and shielding for the duo
85
of 100
Control
Crowd control uptime and immobilizations
68
of 100
Mechanics
Skillshots landed and dodged
37
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1280 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Mechanics
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage taken share
13% vs 11%
77 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Ally heal + shield / min
243 vs 51
85 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
243 vs 51
85 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 85 of 100, built on 243 ally heal + shield a minute and 243 heals + shields a minute. Mechanics trails at 37, with 0.5 skillshots hit a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.