Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
13 gamesAggressionStart here
Kill participation
49% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Objectives
Objective damage / min
77 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
285 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.13 vs 0.22
100 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
4% vs 9%
100 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Turret plates / game
8.8 vs 6.1
86 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 91 of 100, built on 4% time spent dead and 0.13 deaths a minute. Damage trails at 26, with 8% team damage share.
Among supports
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.