Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
36
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Frontline
Damage soaked and mitigated for the team
84
of 100
Utility
Healing, shielding and lockdown for allies
38
of 100
Mechanics
Skillshots landed and dodged, casting tempo
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
30 gamesSurvivabilityStart here
Deaths / min
0.60 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1281 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Damage mitigated / min
2264 vs 1333
86 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
24% vs 20%
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 84 of 100, built on 2264 damage mitigated a minute and 24% damage taken share. Damage trails at 26, with 16% team damage share.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.50, in your losses 0.70 · 14W 16L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 20%, in your losses 29% · 14W 16L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1216, in your losses 1338 · 14W 16L