Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.4 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
1.8 vs 3.7 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
402 vs 441 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
4.6 vs 3.2
100 of 100 against Shaco players, and it matters: the better half of Shaco junglers wins 82% of games, the other half 29%.
Team damage share
21% vs 19%
75 of 100 against Shaco players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 62 of 100, built on 20% team damage share and 758 damage a minute. Farming trails at 13, with 4.8 CS a minute.
Among junglers
Shaco junglers with above-median CS a minute win 68% of games; below it, 34%.
Shaco junglers with above-median turret plates a game win 74% of games; below it, 29%.
Shaco junglers with above-median gold a minute win 68% of games; below it, 34%.