Playstyle
35 games
Playstyle radar
35 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
17
of 100
Damage
Damage per minute and share of the duo's damage
5
of 100
Frontline
Damage soaked and mitigated for the duo
29
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
26
of 100
Mechanics
Skillshots landed and dodged
25
of 100
What to work on
35 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
810 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1713 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 36 of 100, built on 31 heals + shields a minute and 31 ally heal + shield a minute. Damage trails at 5, with 810 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.