Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
1.6 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
64.0 vs 69.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Vision score / min
0.91 vs 0.79
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 61 of 100, built on 10% time spent dead and 0.19 deaths a minute. Damage trails at 41, with 767 damage a minute.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.