Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
8
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
45.4 vs 73.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Objective damage / min
635 vs 474
78 of 100 against Diana players, and it matters: the better half of Diana mid laners wins 74% of games, the other half 26%.
Vision score / min
1.29 vs 0.76
100 of 100 against Diana players, and it matters: the better half of Diana mid laners wins 55% of games, the other half 45%.
Wards cleared / game
4.0 vs 2.1
91 of 100 against Diana players, and it matters: the better half of Diana mid laners wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 78 of 100, built on 1.46 vision score a minute and 4.4 wards cleared a game. Survivability trails at 7, with 0.35 deaths a minute.
Among mid laners
Diana mid laners with fewer deaths a minute than the median win 70% of games; with more, 29%.
Diana mid laners with less time spent dead than the median win 67% of games; with more, 32%.
Diana mid laners with above-median CS at 10 min win 54% of games; below it, 46%.