Playstyle
24 games
Playstyle radar
24 gamesCompared with Diamond supports, blended with players on the same champions.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 94 of 100, built on 631 damage a minute and 17% team damage share. Vision trails at 19, with 0.9 control wards a game.
Among supports
What to work on
24 gamesVisionStart here
Vision score / min
2.24 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Lux supports with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 2.08, in your losses 2.37 · 11W 13L
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.6
74 of 100 against Lux players, and it matters: the better half of Lux supports wins 71% of games, the other half 30%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100