Playstyle
13 games
Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
53
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Frontline
Damage soaked and mitigated for the team
31
of 100
Utility
Healing, shielding and lockdown for allies
61
of 100
Mechanics
Skillshots landed and dodged, casting tempo
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
13 gamesDamageStart here
Damage / min
1377 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Time spent dead
18% vs 23%
86 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.44 vs 0.56
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Skillshots hit / min
5.1 vs 2.2
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 85 of 100, built on 18% time spent dead and 0.44 deaths a minute. Frontline trails at 31, with 17% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.