Playstyle
24 games
Playstyle radar
24 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
24 gamesObjectivesStart here
Objective damage / min
80 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Damage / min
529 vs 371
73 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 69 of 100, built on 0.18 deaths a minute and 8% time spent dead. Aggression trails at 27, with 0.2 solo kills a game.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 150, in your losses 172 · 10W 14L
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.09, in your losses 0.09 · 10W 14L
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
In your wins 0%, in your losses 0% · 10W 14L