Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
Gold / min
469 vs 490 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 49 of 100, built on 1.6 epic monsters a game and 461 objective damage a minute. Vision trails at 28, with 0.0 control wards a game.
Among bot laners
Emerald bot laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald bot laners with above-median control wards a game win 52% of games; below it, 47%.
Emerald bot laners with above-median gold a minute win 70% of games; below it, 28%.