Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season400 games
What to work on
60 gamesFarmingStart here
CS / min
6.7 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Objective damage / min
403 vs 325
70 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Kill participation
48% vs 44%
72 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 60 of 100, built on 22% team damage share and 798 damage a minute. Vision trails at 34, with 0.8 control wards a game.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 7.0, in your losses 6.4 · 196W 204L
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 8%, in your losses 12% · 196W 204L
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
This season, in your wins 0.16, in your losses 0.27 · 196W 204L