Playstyle
18 games
Playstyle radar
18 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
23
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Frontline
Damage soaked and mitigated for the team
59
of 100
Utility
Healing, shielding and lockdown for allies
60
of 100
Mechanics
Skillshots landed and dodged, casting tempo
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.64 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
1192 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Immobilizations / game
42.3 vs 26.4
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, utility leads at 60 of 100, built on 42.3 immobilizations a game and 42 heals + shields a minute. Damage trails at 20, with 16% team damage share.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.