Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
60 gamesVisionStart here
Control wards / game
3.0 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
11.6 vs 8.6
85 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 79% of games, the other half 16%.
Deaths / min
0.11 vs 0.15
81 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 71% of games, the other half 23%.
Time spent dead
5% vs 6%
73 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 67% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 100 of 100, built on 0.11 deaths a minute and 5% time spent dead. Vision trails at 7, with 0.7 wards cleared a game.
Among supports
Yuumi supports with above-median control wards a game win 53% of games; below it, 42%.
This season, in your wins 3.0, in your losses 2.8 · 43W 18L