Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
25 gamesFarmingStart here
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
235 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
0.9 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.14 vs 0.20
84 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
8% vs 11%
78 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Kills / min
0.30 vs 0.24
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 74 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 17, with 0.2 control wards a game.
Among mid laners
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
In your wins 6.7, in your losses 4.9 · 12W 13L
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 322, in your losses 127 · 12W 13L
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
In your wins 1.3, in your losses 2.1 · 12W 13L