Playstyle
19 games
Playstyle radar
19 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
231 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.6 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.9
71 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 76% of games, the other half 38%.
Vision score / min
0.87 vs 0.69
78 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 53% of games, the other half 44%.
CS at 10 min
74.6 vs 68.0
72 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 53% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 64 of 100, built on 0.97 vision score a minute and 1.2 control wards a game. Aggression trails at 27, with 37% kill participation.
Among mid laners
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.
Silver mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Silver mid laners with above-median first blood rate win 57% of games; below it, 48%.