Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.4 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
Kill participation
42% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Turret plates / game
13.2 vs 9.1
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
CS at 10 min
70.6 vs 64.9
83 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 70 of 100, built on 862 damage a minute and 22% team damage share. Survivability trails at 31, with 14% time spent dead.
Among bot laners
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.
Diamond bot laners with above-median wards cleared a game win 52% of games; below it, 44%.
Diamond bot laners with above-median kill participation win 51% of games; below it, 44%.