Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
331 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
1.8 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
8% vs 10%
72 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 46 of 100, built on 0.23 deaths a minute and 10% time spent dead. Damage trails at 12, with 310 damage a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median epic monsters a game win 84% of games; below it, 31%.