Playstyle
40 games
Playstyle radar
40 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
40 gamesVisionStart here
Vision score / min
2.45 vs 2.62 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kill participation
51% vs 54% typical
Rotate toward fights as they start and finish the kills your team sets up.
Vision
Control wards / game
3.7 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
198 vs 98
100 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Deaths / min
0.14 vs 0.22
93 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
6% vs 9%
91 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 0.16 deaths a minute and 8% time spent dead. Aggression trails at 29, with 0.12 kills a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.67, in your losses 1.05 · 19W 21L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
In your wins 48%, in your losses 35% · 19W 21L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 2.5, in your losses 0.8 · 19W 21L