Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season201 games
What to work on
60 gamesVisionStart here
Control wards / game
0.5 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
CS / min
7.8 vs 6.9
86 of 100 against junglers, and it matters: the better half of junglers wins 67% of games, the other half 33%.
Solo kills / game
1.8 vs 1.2
73 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
Team damage share
23% vs 19%
83 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 70 of 100, built on 22% team damage share and 781 damage a minute. Vision trails at 38, with 0.6 control wards a game.
Among junglers
junglers with above-median control wards a game win 52% of games; below it, 48%.
This season, in your wins 0.4, in your losses 0.4 · 95W 106L