Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
20 gamesObjectivesStart here
Objective damage / min
195 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
374 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
4.9 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
7% vs 11%
95 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Deaths / min
0.14 vs 0.21
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 89 of 100, built on 0.14 deaths a minute and 7% time spent dead. Aggression trails at 21, with 34% kill participation.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.