Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
12 gamesDamageStart here
Damage / min
604 vs 714 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
0.8 vs 2.3 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 65 of 100, built on 10.6 turret plates a game and 454 objective damage a minute. Damage trails at 22, with 693 damage a minute.
Among mid laners
Riven mid laners with above-median damage a minute win 70% of games; below it, 33%.
Riven mid laners with above-median wards cleared a game win 56% of games; below it, 48%.
Riven mid laners with above-median first blood rate win 62% of games; below it, 50%.