Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.8 vs 2.3 typical
Sweep the enemy wards around the objective before it spawns.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Damage / min
1184 vs 826
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 62% of games, the other half 37%.
Solo kills / game
2.3 vs 0.8
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 61% of games, the other half 46%.
CS at 10 min
65.5 vs 60.9
71 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 74 of 100, built on 1040 damage a minute and 25% team damage share. Objectives trails at 31, with 498 objective damage a minute.
Among bot laners
Gold bot laners with less time spent dead than the median win 64% of games; with more, 36%.
Gold bot laners with above-median wards cleared a game win 54% of games; below it, 47%.
Gold bot laners with fewer deaths a minute than the median win 67% of games; with more, 32%.