Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
63
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Frontline
Damage soaked and mitigated for the team
51
of 100
Utility
Healing, shielding and lockdown for allies
52
of 100
Mechanics
Skillshots landed and dodged, casting tempo
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Kills / min
0.73 vs 0.56
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Immobilizations / game
53.2 vs 26.4
95 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 66 of 100, built on 23% team damage share and 1720 damage a minute. Survivability trails at 37, with 0.61 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.