Playstyle
18 games
Playstyle radar
18 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
39
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Frontline
Damage soaked and mitigated for the team
40
of 100
Utility
Healing, shielding and lockdown for allies
21
of 100
Mechanics
Skillshots landed and dodged, casting tempo
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
5
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.76 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
29% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 64 of 100, built on 1747 damage a minute and 22% team damage share. Survivability trails at 5, with 0.76 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.