Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
10 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.25 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.18 vs 0.23
75 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Damage / min
997 vs 870
71 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 62% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 60 of 100, built on 0.20 deaths a minute and 11% time spent dead. Aggression trails at 30, with 0% first blood rate.
Among bot laners
Emerald bot laners with above-median control wards a game win 52% of games; below it, 47%.
Emerald bot laners with above-median first blood rate win 56% of games; below it, 48%.
Emerald bot laners with above-median kills a minute win 66% of games; below it, 32%.