Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.52 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Turret plates / game
7.2 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.3 vs 0.9
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 55 of 100, built on 11% time spent dead and 0.21 deaths a minute. Vision trails at 22, with 0.0 control wards a game.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.