Playstyle
15 games
Playstyle radar
15 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
30
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Frontline
Damage soaked and mitigated for the team
44
of 100
Utility
Healing, shielding and lockdown for allies
65
of 100
Mechanics
Skillshots landed and dodged, casting tempo
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
15 gamesDamageStart here
Damage / min
1088 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Survivability
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kills / min
0.41 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Heals + shields / min
132 vs 31
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
132 vs 31
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.0 vs 3.5
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 65 of 100, built on 132 heals + shields a minute and 132 ally heal + shield a minute. Damage trails at 15, with 1088 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.