Playstyle
24 games
Playstyle radar
24 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
24 gamesDamageStart here
Damage / min
451 vs 583 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
396 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Survivability
Time spent dead
8% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
First blood rate
17% vs 0%
84 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 56% of games, the other half 50%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 69 of 100, built on 9.8 turret plates a game and 2.3 epic monsters a game. Damage trails at 18, with 16% team damage share. That is the Vanguard trade: damage is not where this class wins games.
Among junglers
Sejuani junglers with above-median damage a minute win 56% of games; below it, 45%.
Sejuani junglers with above-median gold a minute win 75% of games; below it, 27%.
Sejuani junglers with less time spent dead than the median win 72% of games; with more, 29%.