Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
10 gamesVisionStart here
Vision score / min
2.19 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
288 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Utility
Ally heal + shield / min
78 vs 122 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.6
100 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Time spent dead
6% vs 9%
86 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Turret plates / game
8.8 vs 6.4
79 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 87 of 100, built on 6% time spent dead and 0.14 deaths a minute. Damage trails at 24, with 522 damage a minute.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.
Platinum supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.