Playstyle
49 games
Playstyle radar
49 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
49 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.52 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
3.3 vs 2.4
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 56 of 100, built on 0.25 kills a minute and 2.7 solo kills a game. Vision trails at 17, with 0.55 vision score a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.33 · 27W 22L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.58, in your losses 0.50 · 27W 22L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 10%, in your losses 16% · 27W 22L