Playstyle
29 games
Playstyle radar
29 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
63
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Frontline
Damage soaked and mitigated for the team
14
of 100
Utility
Healing, shielding and lockdown for allies
79
of 100
Mechanics
Skillshots landed and dodged, casting tempo
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
29 gamesDamageStart here
Damage / min
1254 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Deaths / min
0.44 vs 0.56
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
18% vs 23%
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kill participation
80% vs 68%
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 85 of 100, built on 0.44 deaths a minute and 18% time spent dead. Frontline trails at 14, with 15% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1262, in your losses 1247 · 14W 15L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.49, in your losses 0.49 · 14W 15L