Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season108 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Pyke players. The strengths below are where the margin is widest.
Not a priority
Strengths
Deaths / min
0.19 vs 0.27
91 of 100 against Master+ Pyke players, and it matters: the better half of Pyke supports wins 65% of games, the other half 33%.
Turret plates / game
7.1 vs 4.5
89 of 100 against Master+ Pyke players, and it matters: the better half of Pyke supports wins 74% of games, the other half 26%.
Time spent dead
7% vs 10%
87 of 100 against Master+ Pyke players, and it matters: the better half of Pyke supports wins 63% of games, the other half 35%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among supports, aggression leads at 66 of 100, built on 0.20 kills a minute and 0.5 solo kills a game. Utility trails at 29, with 1.1 CC seconds a minute.
Among supports