Playstyle
41 games
Playstyle radar
41 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Frontline
Damage soaked and mitigated for the team
84
of 100
Utility
Healing, shielding and lockdown for allies
30
of 100
Mechanics
Skillshots landed and dodged, casting tempo
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
41 gamesSurvivabilityStart here
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Damage taken share
25% vs 20%
89 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2092 vs 1333
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 84 of 100, built on 25% damage taken share and 2092 damage mitigated a minute. Utility trails at 30, with 4 ally heal + shield a minute.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 22%, in your losses 28% · 21W 20L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 64%, in your losses 67% · 21W 20L