Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
60 gamesFarmingStart here
CS / min
7.1 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.6 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 73 of 100, built on 1.36 vision score a minute and 3.5 wards cleared a game. Aggression trails at 36, with 1.3 solo kills a game. For a Gnar player that is the expected shape: against other Gnar players, aggression sits near the median.
Among top laners
Gnar top laners with above-median CS a minute win 57% of games; below it, 41%.
This season, in your wins 6.1, in your losses 6.0 · 41W 32L
Gnar top laners with above-median solo kills a game win 59% of games; below it, 44%.
This season, in your wins 1.4, in your losses 1.2 · 41W 32L