Playstyle
13 games
Playstyle radar
13 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.3 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Kill participation
60% vs 51%
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 55 of 100, built on 1.8 epic monsters a game and 8.2 turret plates a game. Farming trails at 35, with 5.7 CS a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median solo kills a game win 59% of games; below it, 45%.
junglers with above-median kills a minute win 65% of games; below it, 35%.