Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
1.9 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.81 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Time spent dead
7% vs 10%
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.16 vs 0.20
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Gold / min
498 vs 459
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 76 of 100, built on 0.16 deaths a minute and 7% time spent dead. Vision trails at 29, with 0.5 control wards a game.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.